Katherine Isbister
2010

November 2010

Lots of exciting things to report from Fall 2010! I gave a keynote at Meaningful Play, which is on Vimeo if you'd like to see it; and was on two panels--one on careers in HCI at the Grace Hopper Women in Computing conference, and the other in the NYU Game Center's ongoing Game Studies seminar, which was on using games for research. We also showed Wriggle! at Babycastles, and I gave a talk there as part of the US invasion of the Copenhagen Game Collective.

The lab and our work has also gotten some great press--I weighed in about the pros and cons of the new Kinect for a Kotaku column, and even more exciting was our appearance on the 'front page' of wired.com--an excellent piece about our work on movement mechanics in games and how they create emotional and social effects in players.

July 2010

I'm spending the summer again at Marc Alexa's Computer Graphics Lab at the Technische Universität Berlin. Had a busy spring--gave a presentation about developing movement game mechanics at the Game Developers Conference (talk slides here), and participated in a panel at the Serious Games Summit about the Games for Learning Institute. I presented a short paper at CHI 2010 about my work with Mary Flanagan interviewing game developers about games and learning, and also participated in a fun panel hosted by Celia Pearce at Georgia Tech about Games and Emotion (with Shaowen and Jeff Bardzell, and Magy Seif El-Nasr). This fall I'll be part of a panel in the HCI track at the Grace Hopper Celebration of Women in Computing, and will also keynote at Meaningful Play.

January 2010

Fall 2009 was a busy time (too busy for posting, apparently...). I gave invited talks at CMU's Entertainment Technology Center (hosted by the ever charming Drew Davidson), and at Simon Frasier University's SIAT program (at the request of Magy Seif El-Nasr, who's doing some wonderful research there). I also attended an NSF-sponsored workshop at UC Santa Cruz hosted by Michael Mateas, titled Computational Media: Creating a 21st Century Curriculum for Games and Playable Media. We had some rousing discussions about how to think about the role of games in computer science education, which have really helped me in thinking about our game-related programs here at NYU-Poly.