Katherine Isbister
twitterpiksmallI research and design digital games and other computer-supported experiences. My focus is emotion and social connection--understanding the impact of design choices on these qualities, and figuring out how to get better at making and evaluating digital experiences that have these qualities. Because I trained in both social science and design, I value data and intuition, and I don't see a contradiction in blending these modes of inquiry for best results. My lab group's work has been cited in Wired, Scientific American, and NPR, among other venues.

I'm an associate professor jointly appointed between the Computer Science department at New York University’s School of Engineering in Brooklyn, and the NYU Game Center. I'm Research Director of the Game Innovation Lab at NYU-Poly.

After completing a Ph.D. at Stanford University, where I studied Communication as well as Human-Computer Interaction, I worked in research labs in Japan, Sweden, Denmark, and the U.S., and in software start-ups and design consultancies (past clients include Microsoft, Paramount, BMW, Electronic Arts, Ubisoft, and others), in addition to being a research professor. Along the way, I've done two books: Better Game Characters by Design and Game Usability. Better Game Characters was nominated for a Game Developer Magazine Frontline Award. In 1999 I was selected as one of MIT Technology Review's TR100 Young Innovators most likely to shape the future of technology, and have been busy ever since(!)

(You can download my cv for more details)